AI Insights · Timothy · April 2022
Top 5 Adventure Games on Unified Platform in Belgium Q1 2022
Explore the performance trends of the top 5 adventure games on a unified platform in Belgium during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 adventure games on a unified platform in Belgium showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of their performance based on Sensor Tower data.
MIR4 from Wemade Co., Ltd. experienced a fluctuating weekly revenue, peaking at around $164K in the last week of December. By the end of March, weekly revenue had decreased to roughly $48.7K. Weekly downloads also saw a decline, starting at 85 and dropping to 23 by the end of the quarter. The number of weekly active users showed a gradual decrease from 353 to 301.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a significant peak in weekly revenue, reaching approximately $58.1K in the first week of January, and ending the quarter at about $33.9K. Weekly downloads started at 2.8K and fluctuated, closing the quarter at around 2K. The game maintained a relatively stable number of weekly active users, fluctuating around the 34K mark.
Summoners War from Com2uS Corp. saw its weekly revenue peak at about $27K at the end of December, with a low of $8.5K in early March. By the end of March, revenue was around $12K. Weekly downloads varied slightly, starting at 158 and ending at 147. The weekly active users remained relatively stable, hovering around the 8K mark throughout the quarter.
The Seven Deadly Sins by Netmarble Corporation had a notable peak in revenue in early January, reaching approximately $20.4K. By the end of March, the revenue had decreased to about $6.5K. Weekly downloads started at 454 and dropped to 241 by the end of the quarter. The active user count remained fairly consistent, with a slight decrease from 6.7K to 6.5K.
Call of Antia: Match 3 RPG from FunPlus International AG showed a steady increase in weekly revenue, peaking at around $6.8K in early March and ending the quarter at approximately $5.1K. Weekly downloads started at 1.6K and decreased to 876 by the end of March. The number of weekly active users saw a slight decline from 5K to 4.7K.
These insights are derived from Sensor Tower data. For more detailed analysis and additional insights, visit Sensor Tower.